In 60 Seconds
- The plan
- survive to Charlotte Linlin. Take the cheap hits (your Life comes back), add Life, and from your 5th turn build the 8000 board: with Linlin out, your 4000 Trigger Characters are 8000s on your turn.
- The list
- Streusen and Charlotte Pudding to dig and draw, Zeus for removal, the 4000 Trigger Characters, Borsalino, Marshall D. Teach, Charlotte Linlin and the 10-cost Enel. It's in The Deck.

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- Keep or redraw
- Charlotte Linlin or Marshall D. Teach = keep. Neither: mulligan.
- The matchups that matter
- Xebec: our Pro AI wins 34%, players 34%; go 2nd.
- Buggy: 37% (players 32%); lean 2nd.
- Sabo: 35%; go 2nd.
- Top 3 mistakes
- Countering at 1 Life.
- Passing with Charlotte Pudding!! in hand.
- Spending Zeus early.
Yellow Enel in one line: our Pro AI wins 62% of its EB05 games with yellow Enel (1,900) and players 56% (361), and it wins late: in our Pro AI's games, 71% of the ones that went past turn 16 were wins, against 18% of those that ended by turn 10.
What Is Yellow Enel?
- A long-game Big Mom Pirates deck built around Life.
- Your Leader: the first time you reach 0 Life on their turn, the top card of your deck goes back on your Life (you trash a card from your hand).
- Weak spots: the fast, wide decks (Xebec, Buggy, Sabo) and Kaido.
- Your Life keeps coming back: Charlotte Smoothie, The 3 Sweet Commanders, Borsalino, Teach and Linlin add Life, and your 4000 Trigger Characters (Daifuku, Oven, Smoothie, The 3 Sweet Commanders) play themselves for free when they come off your Life.
- Charlotte Linlin makes those 4000s 8000s on your turn. On their turn they're 4000s again: that's what Charlotte Oven's On K.O. and Charlotte Pudding!! are for.
- It's slow: Pro won 18% of its yellow Enel games that ended by turn 10 and 39% of those on turns 11-12.
The Deck
- Dig and draw: Streusen, Charlotte Pudding (OP17-109) and Charlotte Pudding!!.
- Removal: Zeus (a Life card for a K.O. on a cost 5 or less) and Teach's Trigger.
- The finishers: Charlotte Linlin and Marshall D. Teach, 8 of your 50 cards.
The list
| Card | Copies | Its job |
|---|---|---|
| Streusen (OP17-113) | 4 | 1-cost; look at 3 for a Big Mom Pirates card; a 2000 counter |
| Zeus (OP11-106) | 4 | Take a Life card into your hand: K.O. a cost 5 or less; a 2000 counter |
| Charlotte Pudding (OP17-109) | 4 | 3-cost 4000; trash a Trigger card: draw 3 |
| Charlotte Daifuku (OP17-107) | 4 | 4000, a 2000 counter; Trigger: play it |
| Charlotte Oven (OP17-102) | 4 | 4000; On K.O.: play a 4000 or less from your Trash; Trigger: play it |
| Borsalino (EB04-058) | 4 | 6000 Blocker; at 2 Life or less, add a Life card |
| Charlotte Smoothie (OP17-106) | 4 | 4000; on your turn, rest 2 DON!!: add a Life card, they trash 1; Trigger: play it |
| The 3 Sweet Commanders (OP17-114) | 4 | 4000; on your turn, rest 2 DON!!: draw 1, add a Life card, -3000 on two of theirs; Trigger: play it |
| Marshall D. Teach (OP16-119) | 4 | 8-cost 10000: one of your top 3 goes on your Life; Trigger: switch off and K.O. a cost 5 or less |
| Charlotte Linlin (OP17-112) | 4 | 10-cost 12000: your 4000 Trigger Characters are 8000s on your turn; draw 1, then a Life card for you or their top Life card to their hand |
| Enel (EB02-052) | 2 | 10-cost 11000 with Rush; attacking, trash 1: at 1 Life or less add a Life card, and +1000 |
| You're the one who should disappear! (OP06-115) | 4 | Counter: trash 1, +3000; Trigger: at 0 Life, add a Life card |
| Charlotte Pudding!! (EB05-059) | 4 | 1-cost: draw 1; your 4000 Big Mom Pirates can't be K.O.'d in battle through their next turn |
Mulligans
- Keep Charlotte Linlin or Marshall D. Teach: same hands played both ways won 58% kept, 52% sent back.
- Neither: mulligan (53% kept, 63% sent back).
- Your Trigger Characters are better in your Life than in your hand.
CHARLOTTE LINLIN OR MARSHALL D. TEACH = KEEP. NEITHER = MULLIGAN.
- This isn't Pro's habit: Pro keeps every hand with Charlotte Pudding (OP17-109) and sends back most others (65% of its hands), but the same-hand test gives Pudding hands no edge kept. Over 360 games played both ways, the rule did 60% and Pro's own choices 55%.
- Why Linlin and Teach: they're your finishers and your Life engine. Everything else you find on the way: Streusen digs, the Puddings draw.
- Keep: Zeus, Marshall D. Teach, Charlotte Pudding!!, Charlotte Pudding, Charlotte Oven. Mulligan: Charlotte Pudding, Zeus, Charlotte Daifuku, Charlotte Daifuku, Charlotte Oven: a fine curve, but no Linlin or Teach.
Turn Order: Go 2nd
- Our Pro AI wins 69% going 2nd and 55% going 1st; players 60% and 51%.
- Go 2nd against almost everyone (a lean against Buggy and purple Enel).
- The exception: Law, go 1st (86% vs 76%).
- Why: you're the long-game deck. Going 2nd gives you the extra card and one more DON!! every turn, and you won only 18% of the games that ended by turn 10.
- What players do: strong players went 2nd in 18 of the 22 games where they chose.
The Game Plan by DON!!
- Survive, add Life and dig: Streusen, Charlotte Pudding, Borsalino, Teach.
- Charlotte Linlin on your 5th turn going 2nd (your 6th going 1st).
- Then the 8000 board. The kill comes on your 6th to 11th turn, most often the 8th.
| Your turn (going 2nd) | The play |
|---|---|
| 1st (2 DON!!) | Streusen (43%): look at 3 for a Big Mom Pirates card |
| 2nd (4 DON!!) | Charlotte Pudding (OP17-109) (68%): trash a Trigger card, draw 3 |
| 3rd (6 DON!!) | Borsalino (49%) |
| 4th (8 DON!!) | Marshall D. Teach (62%): one of the top 3 on your Life |
| 5th (10 DON!!) | Charlotte Linlin (78%) |
- Going 1st, everything comes a turn later: Charlotte Oven (47%) on your 3rd turn, Charlotte Smoothie (53%) on your 4th, Teach (41%) or The 3 Sweet Commanders (31%) on your 5th, Linlin (64%) on your 6th.
- Then the 8000 board: Pro's Character attacks went from about 0.5 a turn before Linlin to about 2 a turn after.
- Charlotte Pudding!! before you pass: with spare DON!!, playing it beat ending the turn 45 times in 61.
- On 10 DON!!, your Leader's swing before The 3 Sweet Commanders (better 21 times in 29).
- The kill: 63 of Pro's 65 kills came on its 6th to 11th turn; Linlin attacked in 54 of them.
Fundamentals: Countering, Attacking, Closing
- Take the hits: your Life comes back. At 1 Life, take it.
- Counter at 0 Life: the refill is once a turn.
- Mostly the Leader. With Linlin out, your 8000s ask for +4000.
TAKE THE HITS. YOUR LIFE COMES BACK. COUNTER AT 0 LIFE.
- Why: a Life card comes to your hand as a card, a Trigger Character plays itself, and on their turn your Leader puts a Life card back the first time you reach 0. Pro countered only 4% of the attacks at 4 Life and 11% at 3 Life.
- At 1 Life, take it (better 170 times in 270): you go to 0, your Leader refills you to 1, and your counter is still there for the next hit. At 0 Life, Pro countered 73% of the attacks.
- From 4 Life down to 2, it's a coin flip: counter when the hit would set up their kill.
- The Leader: 9.3 attacks a game and 4.6 on Characters (the Leader won 114 close calls in 187). Against Sabo, hit its board.
- Your 8000s ask for +4000, and 92% of those landed. Your 5000 Leader into a 5000 asks for a 1000 counter and lands about half the time: each one still costs them a card.
Matchups
- Good: Shirahoshi (our Pro AI 82%), Law and Luffy ST10 (81%), Luffy OP13 (75%, players 72%), purple Enel (73%), Sugar (69%) and Rosinante (67%).
- Close: Robin (47%) and Luffy & Ace (40%).
- Against you: Kaido (23%), Xebec (34%, players 34%), Sabo (35%) and Buggy (37%, players 32%).
Xebec34%34%
Buggy32%37%
Sabotoo few games–35%
Nico Robin (EB05)too few games–47%
Trafalgar Lawtoo few games–81%
Shirahoshitoo few games–82%
Luffy & Acetoo few games–40%
Rosinantetoo few games–67%
Luffy (ST10)too few games–81%
Kaidotoo few games–23%
Sugartoo few games–69%
Luffy (OP13)72%75%
Enel (OP15)too few games–73%
Enel's win % in each matchup: players on the EB05 ranked ladder, and our Pro AI in its own games. The thin line is 50%; past it, Enel wins more than it loses. Tap a row for the number of games.
| Opponent | Players | Players 1st / 2nd | Our Pro AI | Pro 1st / 2nd | Go |
|---|---|---|---|---|---|
| Xebec | 34% (35) | - | 34% | 22% / 46% | 2nd |
| Buggy | 32% (34) | - | 37% | 34% / 40% | lean 2nd |
| Sabo | - | - | 35% | 16% / 54% | 2nd |
| Nico Robin (EB05) | - | - | 47% | 38% / 56% | 2nd |
| Trafalgar Law | - | - | 81% | 86% / 76% | 1st |
| Shirahoshi | - | - | 82% | 74% / 90% | 2nd |
| Luffy & Ace | - | - | 40% | 32% / 48% | 2nd |
| Rosinante | - | - | 67% | 58% / 76% | 2nd |
| Luffy (ST10) | - | - | 81% | 76% / 86% | 2nd |
| Kaido | - | - | 23% | 18% / 28% | 2nd |
| Sugar | - | - | 69% | 62% / 76% | 2nd |
| Luffy (OP13) | 72% (47) | 65% / 78% | 75% | 68% / 82% | 2nd |
| Enel (OP15) | - | - | 73% | 70% / 76% | lean 2nd |
Players: EB05 ladder games, every bounty level, with farmed games removed (the same two accounts playing each other 8+ times, one side winning 85%+); '-' under 30 games, or under 15 a side for the split. Yellow Enel is still rare on the ladder (361 games), so most rows have no players' number yet. Our Pro AI: 100 games per matchup.
Xebec (OP17-039)
- Go 2nd (our Pro AI 46% vs 22%) and get to the long game: before Linlin, your attacks mostly cost them cards (about 8 free counters a game), not Life.
- Gloriosa (OP17-046) puts a cost 5 or less on the bottom of your deck: every 4000 you have except The 3 Sweet Commanders. Rocks Pirates returns a cost 6 or less; Linlin and Teach are safe.
- At 1 Life, take it (better 15 times in 21); late, block with Borsalino (better 5 times in 7).
Buggy (OP09-042)
- Lean 2nd (our Pro AI 40% vs 34%) and survive to Linlin.
- Counter earlier than usual: at 3 Life countering was better 6 times in 8, at 2 Life 6 in 10.
- Crocodile & Mihawk (ST25-003) has them trash a card instead when your effect would remove a Cross Guild Character, so Zeus's K.O. won't stick. Alvida switches off Borsalino's Blocker when it attacks.
Sabo (OP13-004)
- Go 2nd (our Pro AI 54% vs 16%).
- Hit their board (5.9 attacks a game on Characters vs 2.9 on the Leader): Saul and Ripley count as cost 16, out of Zeus's and Teach's reach, and power up every 2-cost.
- Loki (OP17-119) K.O.s your Characters with a total cost of 4 or less: Streusen, Zeus, a Daifuku or a Pudding.
Nico Robin (EB05-010)
Practice vs Nico Robin · Hard AI
- Go 2nd (our Pro AI 56% vs 38%).
- The long game isn't yours here: both decks build 4000 Trigger boards under Linlin and add Life, and Megalo (EB04-018) K.O.s your rested 4000s on their turn.
- At 1 Life, take it (better 28 times in 35).
Kaido (OP17-058)
- Your worst matchup: go 2nd (our Pro AI 28% vs 18%). Kaido ramps to a 12000 on its 4th turn; your Life and your board have to outlast it.
- Their 10-cost Kaido (OP17-063) K.O.s a cost 6 or less the turn it lands (any of your 4000s, or Borsalino); their Charlotte Linlin (ST34-004) makes one of yours base power 0.
- At 2 Life, take it (better 13 times in 19).
The rest
- Law: go 1st (our Pro AI 86% vs 76%). Jewelry Bonney is the Character to hit, and at 2 Life take the hit (better 11 times in 13).
- Shirahoshi, Luffy ST10 and Rosinante: go 2nd and take hits: against Shirahoshi, Pro won with 2.6 Life left on average.
- Luffy & Ace: go 2nd (our Pro AI 48% vs 32%); survive their fast start. Their Luffy (ST30-012) rests Borsalino when it attacks.
- Purple Enel: lean 2nd, and counter at 2 Life (better 16 times in 27): their Double Attacks take 2 Life a hit. Zeus and Teach can't touch their Enel (OP15-118).
- Luffy OP13 and Sugar: go 2nd.
The Mistakes That Cost Games
- Countering at 1 Life.
- Passing with Charlotte Pudding!! in hand.
- Spending Zeus early.
| The spot | The mistake | What wins |
|---|---|---|
| 1 Life, their first attack | Countering it | Take it: better 170 times in 270 |
| Spare DON!!, Charlotte Pudding!! in hand | Ending the turn | Play it: better 45 times in 61 |
| Your 3rd turn, 5 DON!! | Zeus on a small Character | A DON!! on your Leader's attack: better 13 times in 16 |
| A hand without Linlin or Teach | Keeping it | Send it back: 63% won sent back, 53% kept |
Cheat Sheet
- Mulligan: Charlotte Linlin or Marshall D. Teach = keep. Neither: send it back.
- Turn order: go 2nd; the exception is Law (go 1st).
- The curve (going 2nd): Streusen, Charlotte Pudding, Borsalino, Teach, Charlotte Linlin on your 5th turn; then keep adding Life.
- Defense: take the hits; at 1 Life take it; at 0, counter. Play Charlotte Pudding!! before you pass.
- Attack: mostly the Leader (their board against Sabo). The kill: your 6th to 11th turn, with Linlin.
Practice It
Play yellow Enel against our AI, free in your browser at optcgwebsim.com, no download and no account.
Our other EB05 guides: Xebec, Sabo, Buggy, Nico Robin, Trafalgar Law, Kaido, purple Enel, Luffy ST10, Luffy & Ace, red-green Luffy, Shirahoshi, Rosinante, Moria, Sugar and Boa Hancock.
Our Pro AI: its EB05 games, Pro on both sides (updated 10-25); plays, counters and close calls from 144 detailed Pro games; the same-hand test from 360 games played both ways. Players: EB05 ladder games (updated 10-26), farmed games removed.