OPTCG WEB SIMONE PIECE TCG · by METAHUBMembershipPlay free
Chapters
  1. 60sIn 60 seconds
  2. Chapter 0What Is Luffy OP13?
  3. Chapter 1The Deck
  4. Chapter 2Mulligans
  5. Chapter 3Turn Order: By Matchup
  6. Chapter 4The Game Plan, Turn by Turn
  7. Chapter 5Fundamentals: The DON!! Defense
  8. Chapter 6Matchups
    1. Buggy
    2. Xebec
    3. Nico Robin
    4. Trafalgar Law
    5. Sabo, Kaido and yellow Enel
  9. Chapter 7The Mistakes That Cost Games
  10. Chapter 8Cheat Sheet
  11. Chapter 9Practice It

Luffy OP13 EB05 Guide

How to play the red-green Luffy (OP13-001) in EB05, from players' EB05 games: the list, the Leader's DON!! defense, the keep rule, turn order by matchup, the game plan turn by turn, every main matchup and the mistakes that cost games.

In 60 Seconds

The plan
spend your DON!! on your turn, then end it with a DON!! on your Leader (Thousand Sunny's) and 4-5 active: on their turn each active DON!! you rest is +2000 for that battle. Thousand Sunny or a searcher first, Sanji on your 3rd turn (Usopp on your 2nd going 2nd), Jewelry Bonney and Usopp next, Roronoa Zoro from your 5th. Your Leader swings every turn.
The list
4 each of Thousand Sunny, Monkey D. Garp, Laboon, Charlestone, Usopp, the 4-cost Nami, Jewelry Bonney, Sanji and Roronoa Zoro; 3 each of the 1-cost Nami and Brook; 2 each of Electrical Luna, Megalo, the 6-cost Luffy and the 7-cost Luffy. It's in The Deck.
  • 1 Monkey D. Luffy
  • 4 Laboon4
  • 4 Monkey D. Garp4
  • 3 Nami3
  • 2 Megalo2
  • 4 Nami4
  • 4 Usopp4
  • 4 Jewelry Bonney4
  • 4 Sanji4
  • 3 Brook3
  • 2 Monkey D. Luffy2
  • 2 Monkey D. Luffy2
  • 4 Roronoa Zoro4
  • 4 Charlestone4
  • 2 Electrical Luna2
  • 4 Thousand Sunny4
Keep or redraw
keep Usopp or the 4-cost Nami: kept, those hands won 65%. Thousand Sunny without them: keep, it digs for them (the weaker keep). Neither: send it back.
The matchups that matter
  1. Buggy: players won 64%; go 1st, by a lot (75% going 1st, 55% going 2nd).
  2. Xebec: 24%, your worst; either turn order.
  3. Nico Robin: 74%; go 1st, by a lot (85% vs 63%).
Top 3 mistakes
  1. Ending your turn with the defense off: no DON!! on your Leader.
  2. Ending your turn with 6 or more active DON!!.
  3. Going 2nd against Buggy and Nico Robin.

Luffy OP13 in one line: players win 55% of their EB05 games with the red-green Luffy (1,075), and the deck wins on defense: on their turn, every spare active DON!! is a +2000 counter that costs nothing. With it on, the first attack on a strong player's Leader each turn got through only 18% of the time.

What Is Luffy OP13?

In short
  • On their turn, each active DON!! you rest gives your Leader +2000, as long as it has a DON!! attached and you have 5 or fewer active.
  • Players win 55% with the red-green Luffy (1,075 games): 55% going 1st, 57% going 2nd.
  • Weak spots: Xebec (24%), Kaido (25%), yellow Enel (28%), and 4 Life.
  • It's free: a DON!! rested on their turn stands up again on yours. No cards, and nothing off your next turn.
  • Your engines stand DON!! back up: Usopp 2 at the end of your turn, Sanji 2 when it lands and 1 more at the end of your turn, the 4-cost Nami up to 5 at the end of the turn, Charlestone 3 in the middle of their attack. Thousand Sunny puts the DON!! on your Leader every turn.
  • It runs out: it's one pool for their whole turn. The first attack on your Leader each turn got through 18% of the time, the fourth 43%.
  • Big hitters beat it: Xebec's and Kaido's 9000s and 12000s need 3-4 DON!! each.

The Deck

In short
  • The core: the 4-cost Nami, Zoro, Thousand Sunny, Sanji, Usopp, Jewelry Bonney and Charlestone.
  • Usopp, Sanji, the 4-cost Nami and Charlestone stand your DON!! back up; Thousand Sunny puts one on your Leader.
  • Bonney, Garp, Laboon and Megalo aren't Straw Hat Crew: your Leader's +2000 can't go to them.

The list

The most played EB05 Luffy OP13 list on MetaHub (16 players' games with this exact list).

CardCopiesIts job
Nami (EB02-017), the 1-cost3Look at 5 for a Straw Hat Crew card
Monkey D. Garp (OP13-016)4Look at 4 for a card that costs 3 or more
Laboon (OP15-035)4A 2000 counter; rest 2 of your cards to save a 7000-or-less from their removal
Thousand Sunny (ST31-005)4Stage: look at 5 for a Straw Hat Crew card; rest it: a rested DON!! to your Leader
Charlestone (OP05-038)4+4000 counter; trash a card to set 3 DON!! active
Electrical Luna (OP08-036)2Their rested 7-cost-or-less Characters don't stand up next turn
Megalo (EB04-018)2A 2000 counter; K.O. a rested 8000-or-less
Usopp (OP14-022)45000; sets 2 DON!! active at the end of your turn
Nami (OP14-031), the 4-cost4Blocker; rest 2 of theirs, and set up to 5 DON!! active at the end of the turn
Jewelry Bonney (EB05-001)47000; draw 2, play two 2000-or-less from your hand; -1000 on one of theirs
Sanji (OP13-027)47000; sets 2 DON!! active, and 1 more at the end of your turn
Monkey D. Luffy (OP13-118), the 6-cost27000 with Double Attack; sets 4 DON!! active
Brook (OP15-032)36000; rest one of their cards; trash it: stand up one of yours
Roronoa Zoro (EB04-007)49000; your Leader +2000 until the end of their next turn; Rush against Characters
Monkey D. Luffy (ST31-004), the 7-cost29000; Rush with 3 given DON!!; -1000 on one of theirs per Straw Hat Crew card

Mulligans

In short
  • Keep Usopp or the 4-cost Nami: kept, those hands won 65%.
  • Thousand Sunny alone: keep it, it digs for them, but it's the weaker keep (53%).
  • Players send back too many Usopp or 4-cost Nami hands with no Sunny: kept, those won 71%.
USOPP OR THE 4-COST NAMI = KEEP. THOUSAND SUNNY WITHOUT THEM = KEEP, IT DIGS FOR THEM. NEITHER = MULLIGAN.
The handPlayers keepWon keptWon sent back
Usopp or the 4-cost Nami50%65%57%
Thousand Sunny, no Usopp or 4-cost Nami91%53%2 of 5
Neither39%53%53%
  • Strong players show the same: their kept Usopp or 4-cost Nami hands won 76%, the mulliganed ones 69%.
  • Neither is a lean, not a rule: kept and mulliganed hands both won 53%.
  • These are players' own choices, not the same hands played both ways: read them as what works for players, not proof.
  • Keep: Monkey D. Garp, Thousand Sunny, the 4-cost Nami, the 4-cost Nami, Usopp. Mulligan: Monkey D. Garp, Sanji, Sanji, the 6-cost Luffy, Roronoa Zoro: no 4-cost, no Sunny, and four cards with no counter.

Turn Order: By Matchup

In short
  • Overall it's even: players win 55% going 1st and 57% going 2nd; our Pro AI about 62% both ways.
  • Go 1st against Buggy and Nico Robin (by a lot), and Sabo.
  • Go 2nd against Kaido and yellow Enel. The rest is in the table.

The Game Plan, Turn by Turn

In short
  • Thousand Sunny or a searcher first; Sanji on your 3rd turn (Usopp on your 2nd going 2nd).
  • Jewelry Bonney and Usopp next, Roronoa Zoro from your 5th turn.
  • End every turn with a DON!! on your Leader and about 4 active DON!!.
Your turnGoing 1stGoing 2nd
1stThousand Sunny, or a 1-cost searcherThousand Sunny or a 1-cost Nami
2ndA 1-cost Nami or Thousand Sunny; your Leader attacksUsopp; your Leader attacks
3rdSanji or Jewelry BonneySanji, Jewelry Bonney or the 6-cost Luffy
4thJewelry Bonney, Usopp or SanjiSanji or Jewelry Bonney
5th+Roronoa ZoroRoronoa Zoro
  • Sanji on 5 DON!! effectively costs 3: it stands 2 DON!! back up when it lands, and 1 more at the end of your turn.
  • Zoro makes your Leader a 7000 until the end of their next turn: to attack with, and to defend with before any DON!!.
  • Play the 6-cost Luffy before you attack (strong players did in 55 of 61 turns): it stands 4 DON!! back up.
  • The kill: of strong players' 119 wins, 97 ended on their 5th to 8th turn, most often their 6th (39).

Fundamentals: The DON!! Defense

In short
  • Rest exactly enough: (their power - yours) ÷ 2000, rounded down, + 1. The attacker wins ties.
  • If your active DON!! can stop the attack, stop it, at any Life.
  • End every turn with a DON!! on your Leader and 4-5 active DON!!. Never 6: the defense switches off.
EACH ACTIVE DON!! = A +2000 COUNTER THAT COSTS NOTHING. IT NEEDS A DON!! ON YOUR LEADER AND 5 OR FEWER ACTIVE DON!!.
Their attacker vs your 5000 LeaderDON!! to restYour Leader becomes
5000 or 600017000
7000 or 800029000
9000 or 10000311000
11000 or 12000413000
  • Strong players rest exactly that many (83% of their 730 rests, never one more). When their DON!! could stop an attack they used them 85% of the time, and not one of those got through.
  • Even at 4 Life: when one DON!! was enough, strong players rested it 92% of the time. A hit costs a Life card; the DON!! cost nothing.
  • Use Thousand Sunny before your Leader attacks (613 of 622 turns): the same DON!! is +1000 on your attack now and the DON!! x1 for their turn.
  • Never 6 active: strong players started 734 of their opponents' turns with 6+ active zero times. If you'd end with 6, spend one more or stand one fewer.
  • Counter cards come late: strong players used one on 9% of the attacks on their Leader at 4 Life, 54% at 0 Life. Charlestone is the best: +4000, and it stands 3 DON!! back up.

Matchups

In short
  • Good: Luffy ST10 (75% for players), Nico Robin (74%), Law (68%) and Buggy (64%).
  • Close: Shirahoshi (56%) and Sabo (55%).
  • Against you: Xebec (24%), Kaido (25%) and yellow Enel (28%). Xebec and Kaido hit harder than the defense can cover.
How Luffy does against each deckPlayersOur Pro AI
  1. Xebec24%18%
  2. Buggy64%73%
  3. Sabo55%48%
  4. Nico Robin (EB05)74%61%
  5. Trafalgar Law68%60%
  6. Shirahoshi56%66%
  7. Luffy & Acetoo few games–78%
  8. Rosinantetoo few games–59%
  9. Luffy (ST10)75%68%
  10. Kaido25%24%
  11. Sugartoo few games–47%
  12. Enel (OP05)28%25%
  13. Enel (OP15)too few games–77%

Luffy's win % in each matchup: players on the EB05 ranked ladder, and our Pro AI in its own games. The thin line is 50%; past it, Luffy wins more than it loses. Tap a row for the number of games.

OpponentPlayersPlayers 1st / 2ndOur Pro AIPro 1st / 2ndGo
Xebec24% (110)25% / 24%18%18% / 18%Either
Buggy64% (122)75% / 55%73%72% / 74%1st, by a lot
Sabo55% (47)67% / 42%48%48% / 48%1st
Nico Robin (EB05)74% (57)85% / 63%61%58% / 64%1st, by a lot
Trafalgar Law68% (78)64% / 71%60%62% / 58%lean 1st
Shirahoshi56% (36)-66%64% / 68%lean 2nd
Luffy & Ace--78%76% / 80%lean 2nd
Rosinante--59%58% / 60%Either
Luffy (ST10)75% (40)81% / 74%68%76% / 60%lean 1st
Kaido25% (44)23% / 35%24%32% / 16%2nd
Sugar--47%48% / 46%Either
Enel (OP05)28% (47)22% / 35%25%18% / 32%2nd
Enel (OP15)--77%84% / 70%lean 1st

Players: EB05 ladder games, every bounty level, with farmed games removed (the same two accounts playing each other 8+ times, one side winning 85%+); '-' under 30 games, or under 15 a side for the split. Our Pro AI: 100 games per matchup.

Buggy (OP09-042)

Practice vs Buggy · Hard AI

  • Go 1st, by a lot (75% vs 55%). Most of their attacks need 1 DON!! (the Buggy Leader at about 6000); only 13% needed 3 or more.
  • The 10-cost Buggy (OP09-051) and Gravity Blade Raging Tiger bottom-deck your Characters: Laboon saves a 7000-or-less (not Zoro) for 2 of your cards rested. Keep a Charlestone for the 10-cost Buggy.

Xebec (OP17-039)

Practice vs Xebec · Hard AI

  • Your worst, either turn order (players 25% going 1st, 24% going 2nd).
  • A quarter of their attacks need 3+ DON!!: Shiki and Edward Newgate at about 9000. Keep Charlestone and your 2000 counters for them, and let the DON!! cover the Leader's 6000s.
  • Gloriosa (OP17-046) bottom-decks a 5-cost-or-less (Sanji, Bonney, Usopp, the 4-cost Nami); Laboon can save it.

Nico Robin (EB05-010)

Practice vs Nico Robin · Hard AI

  • Go 1st, by a lot (85% vs 63%), though players chose 2nd against her 16 times in 18.
  • Her attacks are the smallest here: 83% need just 1 DON!!. Race her Leader. Megalo (EB04-018) K.O.s a rested 8000-or-less: Sanji, Bonney or Usopp after they swing, not Zoro.

Trafalgar Law (OP14-001)

Practice vs Trafalgar Law · Hard AI

  • Lean 1st. Two big swings a turn, half of them needing 2 DON!! (Jewelry Bonney's 7000, Urouge). The 9-cost Law (OP14-009), a 10000 with Rush, needs 3: rest the exact number for each.

Sabo, Kaido and yellow Enel

  • Sabo (55%): go 1st (67% vs 42%). It swung about 3 times a turn at strong players' Leaders: plan which hits to take at high Life. Loki (OP17-119) K.O.s a total cost of 4 or less.
  • Kaido (25%): go 2nd (35% vs 23%). Both 10-cost Kaidos and Charlotte Linlin (ST34-004) are 12000s that need 4 DON!! each.
  • Yellow Enel (28%): go 2nd (35% vs 22%).

The Mistakes That Cost Games

In short
  • Ending your turn with the defense off: the first attack then got through 69% of the time.
  • Ending your turn with 6 or more active DON!!: no defense at all.
  • Going 2nd against Buggy and Nico Robin.
The spotPlayersWhat it costs
End your turn with no DON!! on your LeaderGoing 2nd, only 62% of strong players' 1st turns ended with oneThe first attack got through 69%; with 4+ active DON!!, 7%
End your turn with 6+ active DON!!Strong players: never, in 734 turnsThe whole defense: it needs 5 or fewer
Against Nico Robin, go 2nd (when choosing)16 times in 18Go 1st: 85% vs 63%
Send back a Usopp or 4-cost Nami hand with no SunnyKept only 36%Kept, those won 71%; sent back, 60%
  • The fix for the first one: going 2nd, play Thousand Sunny with one of your 2 DON!!, rest it to give that DON!! to your Leader, and keep the other active: rested on their first attack, it makes your Leader a 7000.

Cheat Sheet

  • The defense: with a DON!! on your Leader and 5 or fewer active, each DON!! you rest on their attack is +2000. Rest exactly (their power - yours) ÷ 2000, rounded down, + 1.
  • Set it up every turn: Thousand Sunny's DON!! on your Leader, then end with 4-5 active (Usopp 2, Sanji 1, the 4-cost Nami up to 5). Never 6.
  • Use it: if your active DON!! can stop the attack, stop it, even at 4 Life.
  • Mulligan: keep Usopp or the 4-cost Nami, with or without Thousand Sunny; Sunny alone too. Neither: send it back.
  • Turn order: go 1st against Buggy, Nico Robin and Sabo; 2nd against Kaido and yellow Enel.

Practice It

Play Luffy against our AI, free in your browser at optcgwebsim.com, no download and no account.

Our other EB05 guides: Xebec, Sabo, Buggy, Nico Robin, Trafalgar Law, Kaido, purple Enel, Luffy ST10, yellow Enel, Luffy & Ace, Shirahoshi, Rosinante, Moria, Sugar and Boa Hancock.

Players: EB05 ladder games (updated 10-26), farmed games removed; mulligans from players' 377 hands with a known result; the DON!! defense, plays and kill turns from strong players' 152 games with every decision. Our Pro AI: its EB05 games (updated 10-25).

Monkey D. Luffy: its top lists card by card

Play vs Hard AIPlay vs Medium AI