OPTCG WEB SIMONE PIECE TCG · by METAHUBMembershipPlay free
Chapters
  1. 60sIn 60 seconds
  2. Chapter 0What Is Buggy?
  3. Chapter 1The Deck
  4. Chapter 2Mulligans
  5. Chapter 3Turn Order: Go 1st
  6. Chapter 4The Game Plan, Turn by Turn
  7. Chapter 5Fundamentals
  8. Chapter 6Matchups
    1. Xebec
    2. Sabo
    3. Nico Robin
    4. Trafalgar Law
    5. Shirahoshi
    6. Luffy & Ace
    7. Rosinante
    8. Luffy (ST10-002)
    9. Kaido
    10. Luffy (OP13-001)
    11. Enel
    12. Enel (OP05-098) and the mirror
  9. Chapter 7The Mistakes Strong Players Make
  10. Chapter 8Cheat Sheet
  11. Chapter 9Practice It

Buggy EB05 Guide

How to play Buggy (OP09-042) in EB05, from players' EB05 games and our Pro AI's analysis: the Mr. 3 list, the keep rule, why you go 1st, the Leader-play game plan, every main matchup and the mistakes that cost games.

In 60 Seconds

  • The plan: go 1st. A searcher on turn 1, a Leader swing on turn 2, then the Leader play every turn from your 3rd: rest 5 DON!! and trash a card to put a big Cross Guild Character into play (the 9-cost Alvida, Crocodile & Mihawk, Dracule Mihawk). Counter early and kill on your 5th to 7th turn.
  • The list: play the Mr. 3 build. 4 of the 4-cost Mr. 3, 4 Borsalino and 4 of the 7-cost Buggy, instead of the 4-cost Buggy, Gravity Blade Raging Tiger and 2 Mohji & Cabaji. In our Pro AI's games it wins 51% against 44% for the old list. It's in The Deck.
  • Keep or redraw: keep a Leader-play target plus a searcher or a 2000 counter, with at most one brick (the 7-cost or 10-cost Buggy). Two bricks: send it back.
  • The matchups that matter: 1. Xebec: players won 45%; go 1st (56% vs 30%). 2. Sabo: 47%. 3. Nico Robin: 55%; go 1st (61% vs 45%).
  • Top 3 mistakes: 1. Going 2nd. 2. Not countering at 5 Life. 3. Not blocking with Dracule Mihawk at 4 Life.

Buggy in one line: players with Buggy win 53% of their EB05 games (3,040), and they win by going first: 60% going first, 42% going second. It's the most played EB05 deck after Xebec.

What Is Buggy?

In short
  • A go-wide Cross Guild deck: from 5 DON!!, your Leader puts any Cross Guild Character from your hand into play.
  • Players win 53% with Buggy: 60% going 1st, 42% going 2nd.
  • Great against Kaido and Sugar; the weak spots are going 2nd and the fast decks (Shirahoshi, Law, Luffy & Ace, Luffy OP13).
  • The Leader play: rest 5 DON!! and trash 1 card from your hand to play a Cross Guild Character from your hand, whatever its cost. From 5 DON!! it works every turn.
  • The chain: the 9-cost Alvida plays another Cross Guild Character of cost 8 or less, and Crocodile & Mihawk one of cost 4 or less, so one Leader play is often two 7000s.
  • The 10-cost Buggy sends one of their Characters to the bottom of their deck, any cost. It stays as a 12000 if you have 5 Characters with cost 5 or more.
  • The 7-cost Buggy is an 8000 that can't attack; while it's out, no Character with cost 3 or 4 can attack, theirs or yours.

The Deck

In short
  • Play the Mr. 3 build: our Pro AI wins 51% with it, 44% with the old list (over 3,000 games each).
  • The 4-cost Mr. 3 is the new piece: trash it to draw 2 and stop one of their attackers.
  • Cabaji and Mohji are your 2000 counters; Borsalino often costs 3.

The list

CardCopiesIts job
Mr. 3 (Galdino) (OP09-056)41-cost searcher: look at 4 for a Cross Guild or Baroque Works card
Cross Guild (OP09-057)41-cost Event: look at 4 for a Cross Guild card
Alvida (ST25-001), the 4-cost4Draw 3, trash 2
Mr. 3 (Galdino) (OP16-056), the 4-cost4Trash it: draw 2, and one of theirs (cost 9 or less) can't attack next turn
Cabaji (ST25-002)4A 2000 counter; a 6000 on their turn
Mohji (ST25-005)4A 2000 counter; a Blocker once your board is up
Dracule Mihawk (OP09-048)47000 Blocker; draw 2, trash 1
Mohji & Cabaji (OP16-051)27000; draw 2 with 5 or fewer cards in hand
Borsalino (ST33-004)46000 Blocker and a 2000 counter; 3 cheaper on a turn your effect trashed a card
Buggy (P-084), the 7-cost48000 wall: no cost 3-4 Character can attack; plays a Cross Guild cost 6 or less
Crocodile & Mihawk (ST25-003)47000; draw 2, trash 1, play a Cross Guild cost 4 or less; protects your Cross Guild
Alvida (EB05-021), the 9-cost47000; draw 2, play a Cross Guild cost 8 or less; its attack switches off one of theirs
Buggy (OP09-051), the 10-cost412000; one of theirs to the bottom of their deck
  • What changed from the old list: -4 of the 4-cost Buggy, -2 Gravity Blade Raging Tiger, -2 Mohji & Cabaji; +4 of the 4-cost Mr. 3, +2 Borsalino, +2 of the 7-cost Buggy.
  • How our Pro AI uses the new cards: the 4-cost Mr. 3 in 84% of games (1.6 a game), and Borsalino about twice a game: Alvida's trash and the Leader play's trash make it a 3-cost.

Mulligans

In short
  • Keep a Leader-play target plus a searcher or a 2000 counter, with at most one brick.
  • Two bricks (the 7-cost and 10-cost Buggys): send it back.
  • Tested by playing the same hands both ways: 50% kept, 41% sent back for hands that pass the rule.
KEEP: A LEADER-PLAY TARGET + A SEARCHER OR A 2000 COUNTER, AND AT MOST ONE BRICK. TWO BRICKS: MULLIGAN.
The handWon keptWon sent back
Target + a searcher or a 2000 counter, 0-1 bricks50%41%
Two or more bricks26%40%
  • A target: the 9-cost Alvida, Crocodile & Mihawk or Dracule Mihawk, so your 3rd-turn Leader play has something to put out.
  • A brick is a card your first turns can't use: the 7-cost or 10-cost Buggy. One is fine: you trash it to pay for the Leader play.
  • Keep: the 9-cost Alvida, Cross Guild, Cabaji, Mohji and one brick. Mulligan: all top end with no searcher and no 2000 counter.
  • The same-hand test used the old list; the Mr. 3 list keeps the same pieces.

Turn Order: Go 1st

In short
  • Go 1st, every matchup: players win 60% going 1st and 42% going 2nd.
  • Going 1st, your first Leader play lands on turn 5 of the game, a turn before their 3rd.
  • Our Pro AI agrees with the Mr. 3 list: going 1st wins more against every deck we tested but Robin, where it's even.
GO 1ST, EVERY MATCHUP. Strong players already do: they go 1st 97% of the time they choose.

The Game Plan, Turn by Turn

In short
  • A searcher on turn 1, a Leader swing on turn 2, the Leader play on turn 3 and every turn after.
  • Inside a turn: swing your 7000s, then make the Leader play, then swing your Leader.
  • Trash a spare big card to pay for the Leader play, never a 2000 counter.
Your 3rd turn, the Leader play: the 9-cost Alvida, which brings Crocodile & Mihawk.
Your 3rd turn, the Leader play: the 9-cost Alvida, which brings Crocodile & Mihawk.
Your turnGoing 1stGoing 2nd
1stCross Guild or Mr. 3Mr. 3 or Cross Guild
2ndYour Leader swings with 2 DON!!The 4-cost Alvida (draw 3, trash 2)
3rdThe Leader play, all 5 DON!!The Leader play, 1 DON!! left for a searcher
4thThe Leader play againThe Leader play again
5th-7thA Leader play most turns (two at 10 DON!!), DON!! on your 7000s, everything swingsThe same
The Leader play again: a second Alvida and a second Crocodile & Mihawk, four 7000s.
The Leader play again: a second Alvida and a second Crocodile & Mihawk, four 7000s.
  • The 3rd turn is the Leader play, every game: our Pro AI made it on its 3rd turn in all 144 detailed games, going 1st and 2nd.
  • What to put out: the 9-cost Alvida into Crocodile & Mihawk by default (better 58 times in 98); into Dracule Mihawk against yellow Enel, Law and Rosinante. Or the 10-cost Buggy for their best Character.
  • Swing your 7000s first: the Characters the Leader play puts out can't attack that turn anyway. Attacking with Alvida first won 43 of 67 close calls.

Fundamentals

In short
  • Counter early, from 5 Life (better 37 times in 53); at 1 Life it's a coin flip.
  • At 4 Life, block an attacker under 7000 with Dracule Mihawk.
  • Hit the Leader; the kill comes on your 5th to 7th turn.
Counter early: at 4 Life, Mr. 3 and Cabaji stop both of Xebec's attacks.
Counter early: at 4 Life, Mr. 3 and Cabaji stop both of Xebec's attacks.
COUNTER EARLY. BLOCK WITH MIHAWK AT 4 LIFE.
  • Countering is cheap: your 2000 counters are 4-cost bodies, and your 7000s draw 2 when they land. Cabaji first, then Mohji, Borsalino.
  • Block at 4 Life: an attacker under 7000 can't K.O. Dracule Mihawk; blocking came out ahead 29 times in 33 there.
  • Leader first: your removal handles their board. Exceptions: Kaido's King and yellow Enel's The 3 Sweet Commanders.
Your attack asks forLanded
+1000 (your Leader alone)52%
+3000 (a 7000 into a 5000)76%
+4000 to +600090%
  • A spare DON!! on a 7000 makes it ask for +4000: 9 in 10 landed.
  • The kill: your 5th to 7th turn (69 of 79 kills), with the 9-cost Alvida, Dracule Mihawk and your Leader. Alvida's attack switches off the Blocker or counter effect that would stop your last swing.
The kill on your 6th turn: the Leader with six DON!!, an 11000.
The kill on your 6th turn: the Leader with six DON!!, an 11000.

Matchups

In short
  • Your best: Kaido (79%), Sugar (77%) and yellow Enel (68%, few games); Robin leans your way (55%).
  • Even: Rosinante, the mirror and Sabo.
  • The hardest: Luffy OP13 (36%), Shirahoshi (38%), Luffy & Ace (40%) and Law (42%). Go 1st against all of them.
How Buggy does against each deckPlayersOur Pro AI
  1. XebecPlayers do much better than our AI45%23%
  2. Sabo47%32%
  3. Nico Robin (EB05)55%63%
  4. Trafalgar Law42%54%
  5. Shirahoshi38%52%
  6. Luffy & Ace40%too few games–
  7. Rosinante54%58%
  8. Luffy (ST10)43%40%
  9. Kaido79%70%
  10. Sugar77%85%
  11. Luffy (OP13)36%too few games–
  12. Enel (OP05)68%too few games–
  13. Enel (OP15)46%too few games–

Buggy's win % in each matchup: players on the EB05 ranked ladder, and our Pro AI in its own games. The thin line is 50%; past it, Buggy wins more than it loses. Tap a row for the number of games.

OpponentPlayersPlayers 1st / 2ndOur Pro AIPro 1st / 2ndGo
Xebec45% (234)56% / 30%23%28% / 18%1st, by a lot
Sabo47% (200)50% / 46%32%34% / 31%lean 1st
Nico Robin (EB05)55% (234)61% / 45%63%63% / 63%1st
Trafalgar Law42% (233)55% / 29%54%60% / 47%1st, by a lot
Shirahoshi38% (147)48% / 24%52%62% / 41%1st, by a lot
Luffy & Ace40% (91)50% / 29%--1st, by a lot
Rosinante54% (100)61% / 47%58%68% / 49%1st
Luffy (ST10)43% (145)46% / 40%40%46% / 34%lean 1st
Kaido79% (121)87% / 71%70%87% / 54%1st
Sugar77% (105)81% / 72%85%86% / 84%lean 1st
Luffy (OP13)36% (122)45% / 25%--1st, by a lot
Enel (OP05)68% (34)---Either
Enel (OP15)46% (76)64% / 28%--1st, by a lot
Mirror50%65% / 35%--1st, by a lot

Players: EB05 ladder games, every bounty level, all Buggy lists, farmed games removed (the same two accounts playing each other 8+ times, one side winning 85%+); '-' under 30 games, or under 15 a side for the split. Our Pro AI: the Mr. 3 list, 196-588 games per matchup ('-' = not tested). Bold marks where the two are 15 or more apart: our AI pilots Buggy worse there, so trust players' number.

Xebec (OP17-039)

Practice vs Xebec · Hard AI

  • Go 1st, by a lot (56% vs 30%). Players do far better than our AI here; trust 45%.
  • Gloriosa bottoms your cheap bodies and Rocks Pirates returns your 6-costs: your cost 7-10 Characters are safe from both. Crocodile & Mihawk lets you trash a card instead, once a turn.
  • Alvida into Crocodile & Mihawk here (better 8 times in 9).

Sabo (OP13-004)

Practice vs Sabo · Hard AI

  • Counter early: at 4 Life countering was better 11 times in 13.
  • The 10-cost Buggy reaches Saul and Ripley (cost 16 on the field): its bottom-deck has no cost limit.
  • Loki's K.O. (total cost 4) reaches only your Mr. 3s once your board is up: the 4-cost Alvida, Cabaji and Mohji become cost 5.

Nico Robin (EB05-010)

Practice vs Nico Robin · Hard AI

  • Go 1st (61% vs 45%) and bottom-deck instead of K.O.ing: their Leader adds a Life card when a Wisdom Character is K.O.'d.
  • Megalo K.O.s a rested 7000; Shanks rests your whole board.

Trafalgar Law (OP14-001)

Practice vs Trafalgar Law · Hard AI

  • Go 1st, by a lot (55% vs 29%).
  • The 7-cost Buggy stops Urouge (cost 3), which otherwise K.O.s one of your 3000-base-power-or-less bodies each swing.
  • Alvida into Dracule Mihawk here; counter early (better 5 times in 6 at 5 Life).

Shirahoshi (OP11-022)

Practice vs Shirahoshi · Hard AI

  • Go 1st (48% vs 24%) and go face: the Leader attack came out ahead in 18 of 19 close calls.
  • Electrical Luna keeps your rested cost-7-or-less Characters down: Crocodile & Mihawk, the 9-cost Alvida and the 10-cost Buggy are safe.

Luffy & Ace (ST30-001)

Practice vs Luffy & Ace · Hard AI

  • Go 1st (50% vs 29%) and counter early: they swing about 9 times a game, mostly asking for +3000.
  • Their ST30-012 Luffy rests your Blocker when it attacks, so Mihawk can't save you.

Rosinante (OP12-061)

Practice vs Rosinante · Hard AI

  • Swing the 9-cost Alvida before the Leader play: it won 10 of 11 close calls here.
  • Bottom-deck Rosinante & Law with the 10-cost Buggy: their Leader can't save it from that.
  • Sakazuki's -6000 turns a 7000 into a 1000.

Luffy (ST10-002)

Practice vs Luffy (ST10) · Hard AI

  • Expect two turns in a row when the 10-cost Luffy lands; keep counters for it. Counter early: better in all 4 close calls at 5 Life.
  • The 10-cost Buggy bottom-decks their 12000 Luffy.

Kaido (OP17-058)

Practice vs Kaido · Hard AI

  • Your best matchup: go 1st (87% vs 71%) and attack King (better 7 times in 8).
  • Alvida into Crocodile & Mihawk here; their 10-cost Kaido K.O.s one of your cost-6-or-less Characters when it lands.

Luffy (OP13-001)

Practice vs Luffy (OP13) · Hard AI

  • Your worst matchup in players' games (36%): go 1st, by a lot (45% vs 25%). Their Leader rests DON!! for +2000 each on your attacks, so ask for more than you think.

Enel (OP15-058)

Practice vs Enel · Hard AI

  • Go 1st, by a lot (64% vs 28%), and counter early, even at 5 Life: Holly gives itself and every Ohm Double Attack.
  • Their 8000 Enel can't be removed by your effects: switch it off with Alvida's attack first, then bottom-deck it.

Enel (OP05-098) and the mirror

Practice vs Enel and the mirror · Hard AI

  • Yellow Enel: plan one hit more than their Life (their Leader refills once on your turn). Bottom-deck around Charlotte Pudding!!.
  • The mirror is decided by the turn order: 65% going 1st, 35% going 2nd.

The Mistakes Strong Players Make

In short
  • Not countering at 5 Life: strong players counter 14% of the attacks on their Leader there.
  • Not blocking at 4 Life: they block 31% of the attacks they could.
The spotStrong playersOur Pro AI's analysis
Counter at 5 Life14%better 37 times in 53
Block at 4 Life (Dracule Mihawk)31%better 37 times in 45
Go 1st when choosing97%right: 60% vs 42% for players

Cheat Sheet

  • Go 1st, every matchup (60% vs 42%).
  • List: the Mr. 3 build (51% vs 44% for the old list in our Pro AI's games).
  • Mulligan: a Leader-play target + a searcher or a 2000 counter, at most one brick. Two bricks: send it back.
  • The plan: searcher on turn 1, Leader swing on turn 2, the Leader play on turn 3 and every turn after. Trash a spare big card to pay.
  • Order: swing your 7000s, then the Leader play, then your Leader.
  • Counter early from 5 Life; at 1 Life keep them for 0. Block with Mihawk at 4 Life.
  • The kill: your 5th to 7th turn, with the 9-cost Alvida, Mihawk and your Leader.

Practice It

Play Buggy against our AI, free in your browser at optcgwebsim.com, no download and no account.

Our other EB05 guides: Xebec, Sabo, Nico Robin, Trafalgar Law, Kaido, purple Enel, Luffy ST10, yellow Enel, Luffy & Ace, red-green Luffy, Shirahoshi, Rosinante, Moria, Sugar and Boa Hancock.

Players: EB05 ladder games (updated 10-26), farmed games removed. Our Pro AI: the Mr. 3 list's own games (3,136, updated 10-25). Plays, counters, blocks and close calls: 144 detailed Pro games with the older list.

Buggy: its top lists card by card

Play vs Hard AIPlay vs Medium AI